Game Development Fundamentals
Believe it or not, the global Video Game Industry has grown to be bigger than the global music and film industries combined. In 2016, The Huffington Post UK wrote that it was “…five times larger than the music industry, and 1.5 times larger than the film industry.”
As an educational leader in the music industry, COPA considers these statistics an opportunity to position itself as an educator of the required skills in Sound, Music, and beyond, to “Create Working Artists” in the growing Video Game industry.
With courses in the many aspects of Game Development in the works, COPA is excited to announce “Game Development Fundamentals”—a short course covering the basics, to Jumpstart your Career in Game Development!
Starting at the very beginning, this course introduces the student to the basic principles of programming and logical thinking regarding game functions. By making use of tools designed for training, the focus will be on making game programming accessible to the student in the early stages of their learning, while preparing them for stepping into real programming in the courses to follow. The student will take a significant step towards a career in Game Development, by learning to use the industry-standard game engine called Unity 3D.
“Game Development Fundamentals” focuses on learning to create basic 2-dimensional games in the popular retro style of “pixel art”. The student will learn the basic principles of game art, and gain experience creating art assets for games using popular industry methods. Some attention will be given to basic animation concepts for game art, and the student will gain a solid understanding of processing art assets, animations, and game sounds, for use in their game.
Aside from looking at practical design considerations for environmental art in games, this part of the course will touch on the basics of the discipline called “Game Design”. This is the area of Game Development that deals with game mechanics, difficulty, level design, and more. In larger Game Development firms, the Game Designer has a senior role in which they work with every creative department of the project towards the fulfilment of the game’s creative vision. In smaller teams, it could be crucial that every member of the development team understands these principles, and carries a holistic perspective of the game.
Effects & Finishing
This part of the course focuses on learning to avoid a common mistake that many game developers make early in their career, which is to underestimate the time and work required to bring all the loose ends together, finalise the project, and deliver the product to the consumer. While emphasising the importance of keeping their project scope within the limits of time-constraints and available resources, the course will guide the student to look at their game objectively, trying to establish how the game feels, and what improvements they can make to appeal to their target market.
New Venture Creation
This module provides priceless financial and business advice from active entrepreneurs, to increase your chances of success in the business of Game Development and beyond.
- 24 July 2017 – 3 November 2017
- Initially only available in COPA JHB and COPA PTA
- R 24,995.00
COPA’s Johannesburg campus is the largest of all our campuses. Facilities include a resource centre, rehearsal rooms, demo rooms (production suites), an Apple Mac equipped technology room, recording studio, a Live Performance Venue and a brand new blog radio station.
COPA’s Pretoria campus is very centrally located. Facilities include a resource centre, rehearsal rooms, demo rooms (production suites), a recording studio also hosting an Apple Mac equipped technology room and a Live Performance Venue.
COPA’s Cape Town campus boasts the largest Live Performance Venue of all campuses. Facilities include rehearsal rooms, a demo room (production suite), a resource centre and a recording studio also hosting an Apple Mac equipped technology room.
COPA’s DBN campus is located near the Moses Mabhida Stadium. Facilities include a resource centre, rehearsal rooms, a demo room (production suite), a recording studio and a Live Performance Venue.
100 Langermann Drive
+27(0)11 622 7253
79 Smiso Nkwanyana Road
+27(0)31 303 7701
350 Church Avenue
+27(0)12 348 5877
2nd Floor Vogue House
17 Hans Strijdom
+27(0)21 418 0953
All information is correct at the time of publication.
Campus of Performing Arts (PTY) Ltd reserves the right to make changes or amendments without further notice.